* Trakanon’s Teeth – Remapped ruins in SW area. All EverQuest Live Servers will be brought offline on Wednesday, January 20, 2021 at 6:00 AM PT* for an update. This set has a bit of improvements from original release through the latest. Original EQ * North Karana – added farm on east side of zone. Please note that creating presentations is not supported in Internet Explorer versions 6, 7. * Kael Drakkal – first draft of zone. This batch of maps includes final maps of all of ToV, including map legends . Skyshrine Temple – appears to be same geometry as older zone, but doors and other extras are different.Sleeper’s Tomb – even with a 115 rouge, I couldn’t get further in than the waist-high pile of corpses in the first room. I remapped an enormous amount of the zone and cleaned up with my 3d modeling tools. More details to come.Dragon Necropolis – a complete nightmare of traps and see-everything mobs. Cleaned up NPC’s. This tool allowed players to view, edit and create maps of most zones in the Everquest world. Latest maps added Update 29 July 2013 Updated eq2ui_mainhud_map2.xml file Latest POI's Update 23 Mars 2013 Latest maps added Update 16 May 2012 Latest maps added Update 03 May 2011 Update for Sentinel's Fate - 22 Feb 2010 Update for GU51 - 4/1/09 fixed some missing maps … Still rough for my standards. Quest/Raid NPC’s added. Indeed! On March 16, 2019, EverQuest celebrates 20 years of active development. Temple of Veeshan East wing is still a bit rough and I need to spend some time pulling it into 3d modeling program so I can copy/paste detailed geometry. 2019.10.21 17:20 EST* Ry`Gorr Mines recolored. Here lies an uncomplicated listing of the Classic Trilogy maps; the most definitive collection available. What this allows you to do is make and edit your own maps for each zone. Click the image or click here to view the full-resolution Zone Connections Maps. These areas usually contain see-invis Dracoliches. The Map window has two tabs - The current map and Atlas. The first night of beta, I had to create and beta buff a character while waiting on my main, and while trying to map the Temple of Veeshan, I kept falling below the world. * Firiona Vie – Added missing ruins. Up-to-date with markers showing traders, caves, bomb shelters and more! EverQuest is the game that defined the MMORPG genre! * The Eastern Wastes – more details. From here, click on a zone to open an interactive map of that zone. Based on what I’ve seen of the zones so far:Cobalt Scar – different layout but with some similarities to original zone, with the addition of Siren’s Grotto. Welcome to 7DaysMap.com! Newer zones tend to have more advanced graphics and some advanced features such as interactive objects or … ; Installation. Added the ring patches coming out from Sleeper’s Tomb area. If you click on the graphic, a larger image will appear that can be printed on wide format printers. Specifically, being acquired by EG7 advances our ability to continue our development in EverQuest and EverQuest 2, and further spur on our ongoing dedication to EverQuest as a brand. Customize the map and save it to make it your own with bookmarks, drawings, labels, and more. For the one-sheets, see EQMapsPrint.pdf & EQMapsWeb.pdf (~50 MB) Prophecy of Ro* Skylance – clarified some geometry. The only part I could not get to is a few tunnels in Dragon Necropolis where the rats see through rogue sneak. * Jewel of Atiiki – clarified some geometry. Massive improvement! Significantly easier to navigate. World Map. After that, it was just cleanup. Click on the above ... s EverQuest Survival Guide is written and designed by Jeremy "Izanir ... Sony Online Entertainment, Verant Interactive. Green is layer below, and Cyan below that. Line optimizer took file from 15,656 lines down to 2,688. Click here for: Torment of Velious Maps (Work in Progress). Number will go back up as I add houses and other fixed features. Be a part of a thriving community and continue your adventures in the world of Norrath. I continue to work on hunters/collections, but I will tip my lute to the EQResource folks for sleuthing the spawns. A high-resolution image that you can print on a large-format printer. A01 The Isle of Refuge B00 Qeynos All Map B01 Qeynos: Graystone Yard B02 Qeynos: Qeynos Harbor B03 Qeynos: South Qeynos B04 Qeynos: North Qeynos B05 Qeynos: The Elddar Grove B06 Qeynos: The Baubbleshire B07 Qeynos: Starcrest Commune B08 Qeynos: Castleview Hamlet B09 Qeynos: Nettleville Hovel B10 Qeynos: The Willow Wood B11 The Peat Bog B12 The Caves I B13 The Caves II B14 The … All zones* Changed all text usages of a single quote mark ‘ to an apostrophe `, Original EverQuest* Steamfont Mountains – Adjusted zoneline to Loping PlanesDepths of Darkhollow* Corathus Creep – Added more pillars throughout zone* Coven of the Skinwalkers – Added missing room on top level* Dreadspire Keep – remapped entrance area, adjusted doors, and many other improvements* Living Larder – Added lake, added stalagmites, cleaned up geometry* Queen Sendaii’s Lair – cleaned up geometry* Shadowspine – Added missing walls in top room* Snarlstone Dens – Added ramp areas. Added some hunters. I’m going to clean it up a bit more and recolor the layers to get them to make more sense for the directionally impaired* The Eastern Wastes – added more details* Tower of Frozen Shadow – Entrance level at high quality.2019.10.20 11:40 EST:* Crystal Caverns – partial zone map. Eclipsed by the in-game cartography system introduced in the Legacy of Ykesha expansion, the atlas slowly faded out of use as the years progressed. 2019.10.19* Great Divide – outline of zone and various caves. I spent quite a bit of time 3d modelling the geometry and the additional time in beta helped quite considerably. A project to produce and maintain a publicly avaliable set of quests compatible with the EQEmulator everquest server emulator project, as well as a set of tools to help create these quests. It is a chance to explore and record the journey. This a a map of all zone connections for the entire world of Norath, up to GU56 Halas. Mapping Index (GM) = Grand Master (Q) = Quest For the moment, this main page was intentionally made to look like the Project 1999 wiki … * The Eastern Wastes – outline of zone. Remapped entrance area. For those feeling nostalgic, I have some of the ones I created in the Archive. I am thankful I remapped SG a few year’s ago and had some excellent geometry to lock onto. I always relish the release of a new expansion. This brand new map provides an overview of the various Points of Interest that can be found in 7 Days to Die. With the release of Claws of Veeshan, I’ve folded all the maps into the main download and included other changes, including a massive remapping of Kernagir, the Shining City. * Crystal Caverns – final map. With this set, each zone from Original EQ to DoD have been redone. When you enter a zone, the current map will automatically update to the current zone. Appears to be same geometry as original zone, but the ice has blocked and altered many areas.The Temple of Veeshan – similar but but different. * The Eastern Wastes – Added some hunters. Extract the file inside your Everquest map folder or drag and drop the content of the zip *Inside* your main eq *maps* folder. EverQuest was one of the first massively-multiplayer online roleplaying games to break ground, landing in 1999 and defining the landscape of gaming for generations to come. Thanks to megaton238 we have re-used two old maps for fabled: Added a ser of Shadeweaver's Thicket solo maps: The main maps for the new Reign of Shadows expansion is now live: Thanks to Leucosia for the new frostfell map: This is an official community team project supported by, EQ2MAP Copyright ©2004 - Hosted by: EQ2Interface.com, Shadeweaver's Thicket: Loda Kai Isle [Solo], Shadeweaver's Thicket: Feral Reserve [Solo], Shadeweaver's Thicket: Untamed Lands [Solo], Shadeweaver's Thicket: Untamed Lands (Cave) [Solo], Echo Caverns: Recuso Digsite [Tradeskill], Echo Caverns: Expedition Composition [Tradeskill]. This one-of-a-kind collection includes: The original storylines for EverQuest and EverQuest II. * The Great Divide – cleaned up some of the caves. Everquest Coverage on IGN PC IGN’s EverQuest Survival Guide is written and designed by Jeremy "Izanir" Conrad, Gnomish Wizard, Xegony For feedback or questions, e … The World of Norrath from Everquest, by trydar its finished! Top level has black walls. For those on progression servers, I’ve dug through my archive of older versions and have added any that I could find (and prior to my website). Remapped & added paths. Everquest General Guides; Covering all of the Everquest basics and noobie questions. It's the resilience to perform under pressure, the trust to build fruitful relationships, the courage to make decisions, and the vision to create the future. Cleaned up ruins near The Ruins of Sebilis, Torment of Velious* Tower of Frozen Shadow – very clean & detailed map* Added & clarified hunters* Added legends with collection & hunter information. Everyone starts out with a list of basic maps… EQ Map Viewer

A new cartography mapping tool was introduced with the new Everquest:Legacy of Ykesha(tm) extension in March'03. The EverQuest II Modular Atlas Project, or EQ2MAP, is a database of user-created maps and user-submitted Points of Interest, or POIs, with an in-game User Interface mod that adds dots to the map that display information about those POIs. The Buried Sea* Katta Castrum – clarified some geometry. To save your map, click the save button. EQ World Map. In year’s past, by this stage in beta I would still be struggling to complete the first few zones. So, if at bottom: Cyan > Green > Black. The colors of the lair’s level ties to where it comes in from the underground areas. Trek is a NASA web-based portal for exploration of Mars. * Velketor`s Labyrinth – spent quite a bit of time cleaning up geometry and modifications for this version of the zone. I will release the maps, sans-final-in-game-version-unseen. See more ... Unionpedia is a concept map or semantic network organized like an encyclopedia – dictionary. This map illustrates zone connections prior to the GU56 Travel Revamp. I think it looks crude, but feedback has been very positive.Western Wastes – similar to original zone, but different. Scars of Velious * Cobalt Scar – added missing NPCs. Left click it and scroll down to Good's Maps... Voila! Underfoot*Kernagir, the Shining City – remapped almost entire zone from scratch. Interactive Charts provide the most advanced and flexible platform for analyzing historical data, with over 75 customizable studies, drawing tools, custom spreads and expressions, plus a wide range of visualization tools. * Great Divide – more details. Everquest 20th Anniversary Trailer. Line optimizer took file from 12,590 lines down to 2,706. I made a few passes through, and all my vertical tunnels appear spot-on. Very pleased with color scheme splitting the city levels and tying it into the matching caves. This map was created by a user. Over the last few weeks, I’ve been trying to finish my revisions to Depths of Darkhollow zones. It gives a brief definition of each concept and its relationships. Since late October, I have made repeated visits to all the zones and pleased with the quality of the maps. * Velketor’s Labyrinth – added some hunters.2019.11.04 24:00 EST* No updates since 10/26. [your skill in hyphenations has increased +10]. Interviews with key contributors to the EverQuest legacy, including John Smedley, Russell Shanks, Brad … Tonight, I focused on sections of The Temple of Veeshan. If you run in to any issues while uploading any of the new maps, or any maps, please let me know. Added a ser of Shadeweaver's Thicket solo maps: Shadeweaver's Thicket: Feral Reserve [Solo] Shadeweaver's Thicket: Untamed Lands [Solo] Shadeweaver's Thicket: Untamed … EverQuest® is celebrating its 10th Anniversary with this beautiful, full-color hardcover book. New Interactive World Map: a full-color interactive map of the world allows players to point-and-click from a world view, to a continent view, to a zone view of the traditional line maps. EverQuest is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) originally developed by Verant Interactive and 989 Studios for Windows PCs.It was released by Sony Online Entertainment in March 1999 in North America, and by Ubisoft in Europe in April 2000. I finally managed to squeeze in enough time to clean up all the new CoV maps and get them to the level of detail I wanted. Before the in-game map viewer appeared, everyone had a binder of maps. Another round of beta maps can be found below. Significant improvement. Quest/Raid NPC’s added. Torment of Velious Maps (Work in Progress). Maps still look great. I am very pleased to say that my maps for ToV are essentially finalized. * Swamp of No Hope – Added missing ruins. I added significant amount of details to all the zones. With the upcoming beta of the latest EverQuest expansion, I am publishing my latest set of maps. I spent some time chatting with a few players that were on EQ emulation servers and was asked if I could spend some time fixing some classic maps. For this expansion’s ToV maps, I am very pleased with the results. Interactive world map for 7 Days to Die Alpha 15 & Alpha 16. Added a ser of Shadeweaver's Thicket solo maps: Shadeweaver's Thicket: Feral Reserve [Solo] Shadeweaver's Thicket: Untamed Lands [Solo] Shadeweaver's Thicket: Untamed Lands … * The Undershore – Remapped areas leading to instances, Underfoot* Lair of the Fallen – remapped entire zone from scratchSecrets of Faydwer*Crypt of Shade – remapped entire zone from scratch*Deepscar’s Den – remapped entire zone from scratch*Dragonscale Hills – remapped minotaur fort and Falrazim’s cave*Tinmizer’s Wunderwerks – remapped entire zone from scratch. Here lies an uncomplicated listing of the Classic Trilogy maps; the most … * The Great Divide – minor touch-ups. I remapped perimeter of new CS and bolted on the Grotto. I made a run-through and looks accurate. Some things to note: 1. Very pleased with details and how the layers are colored to help find around the zone. Many of the icy areas had moved and some of the ramps and bridges were altered slightly. 2019.10.26 23:45 EST* Overall, only thing left to map are the upper floors of Tower of Frozen Shadow. * Western Wastes – added hills on east side of zone. The biggest improvements are in the Omens of War and The Buried Sea expansions where I remapped entire zones from scratch. Click the magnifying glass at the bottom of the image for full size. With the many expansions for EverQuest released over the years, there is a noticeable difference in the appearance of older zones and newer zones. Everquest Cartography System (Maps) Everquests cartography system was implemented during Gates of Discord. In game, open the map window. Muse, the creator of the original EQAtlas.com and author of all the maps, stopped creating maps for the site during the Planes of Power era (his last map being the Plane of Knowledge). Omens of War* Riftseeker`s Sanctum – added a few missing NPCs. Hoping to have this zone wrapped up in a couple days. Customize the map and save it to make it your own with bookmarks, drawings, labels, and more. Global Incident Map Displaying Terrorist Acts, Suspicious Activity, and General Terrorism News. With the release of Claws of Veeshan, I’ve folded all the maps into the main download and included other changes, including a massive remapping of Kernagir, the Shining City. EverQuest is the game that defined the MMORPG genre! Your browser is currently not supported. Game software for emulating an EverQuest server. * Velketor`s Labyrinth – same geometry as prior zone. I have a few more expansions to go before I can say everything has been cleaned up, but I’m getting closer. Player Barter System: Allows players to set up their own automated trading … So, I wound up going back to using /loc and dusting off some very old code that could take the information from the log file and plot out a map. Took a lot of time, but it was very nostalgic revisiting all the original zones. On some of the servers, you could see the in-game map, but couldn’t edit. 2019.10.21 9:30 EST:* Great Divide – added Coldain mine in SE corner. Dark green and dark blue layers at bottom leading to Crystal Caverns. Another evening of mapping completed. This map illustrates major zone connections in Norrath for EverQuest II, current through Sentinel's Fate. * Emerald Jungle – Added missing ruins throughout entire zone. While logged into the site, you will see continuous streaming updates to the chart. ; Brewall's EverQuest Maps are another good set and can be used as well. ... (collapses) im making this primarily for myself, as a long term personal world to build out in detail the old zones of everquest … Final version of map is included that takes all the changes into account and I walked it multiple times for accuracy.2019.10.23 8:00 EST* Crystal Caverns – almost finished with Coldain city at the heart of the zone. Check this out and more in our EQ … A launcher keeps the MAP up-to-date in the same way that the EverQuest … A zone-connection map showing all EverQuest zones, connections, portals, and clickies. Hunter PH’s and my final detailed maps of ToFS. The Atlas is a full-color interactive map of the world that can be used to point-and-click from a world view, to a continent view, to a zone view of the maps regardless of which zone you are located. This archive was created to combat the (sad) loss of original EverQuest websites and their magical map secrets. Significant improvement* Muramite Proving Grounds (A) through (F) – remapped from scratch. The high-fantasy free-to-play game, … I've personally gone through all the files and consistently color-coded NPCs, tradeskill containers, merchants, quest givers, and much more. Temple of Veeshan took quite a bit of time with hallways and stairs. This map system uses the zone files from EverQuest and allows users to fly around and explore. The EverQuest II Modular Atlas Project, or EQ2MAP, is a database of user-created maps and user-submitted Points of Interest, or POIs, with an in-game User Interface mod that adds dots to the map that display information about those POIs. To save your map, click the save button. Maps for those on EQ emulation servers:East CommonlandsEast FreeportHighpass HoldInnothule SwampKerra RidgeNektulos ForestNorth Desert of RoOasis of MarrMisty ThicketSouth Desert of RoThe Steamfont MountainsThe Lavastorm MountainsThe Ocean of TearsToxxulia ForestWest CommonlandsWest Freeport, Ruins of Kunark* City of Mist – Added NPCs and groundspawns. For various means of getting around Norrath, see Category:Transportation. Original EQ* North Karana – added farm on east side of zone. The geometry is dwarf size and difficult to get straight lines and I’m having to spend quite a bit of time cleaning up the in-game mapping. Significant improvement* Wall of Slaughter – added missing NPCsThe Buried Sea* Barren Coast – revised labels based on quest location descriptions* Katta Castrum – some geometry cleanup* The Open Sea (A) through (E) – remapped and created maps for all the ship-to-ship combat zonesTorment of Velious* All zones – more hunter locations, labels, and more. Blue leads to dead end hallways. * Solteris, the Throne of Ro – clarified some geometry. If I tried to map the northern area, I kept falling through the world, and instead, I started to focus on the Western wing. Be a part of a thriving community and continue your adventures in the world of Norrath. I will confess that it wasn’t easy. This archive was created to combat the (sad) loss of original EverQuest websites and their magical map secrets.

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