I'm talking about in general though, how often do you get to use your Russian Cruiser or German Cruiser torpedoes, and so with success? Raimondo Montecuccoli — Italian Tier V cruiser. With this skill, the French torpedoes could reach out to 11KM, Germans to 8KM, and British to 12KM or 10KM depending on the ship. 1. Demolition Expert (3) increases the chances of setting fire to the target for the armament carried by ships and aircraft. Part 2 Update 0.8.10 will continue the Italian update cycle. A good second-order skill for ordinary Commanders since the reload time on Large Heavy Cruisers is not-too-long and the 50% reduction of time is acceptable to make an impact on play. The rearranged older skills, and changes to them, are all fine by me. -10% to dispersion when no enemy ships are in detection The selection of Expert Marksman will make these ships’ handling more convenient. Why cruisers lost this I have no idea, and more than a few (Hipper hulled cruisers, T5-9 FR and IJN, DM) would like it back, As for BBs, Its just better if they remove Deadeye all together and replace it with a skill that might encourage getting close. Nothing spectacular but nothing too bad either. Basic Firing Training (3) improves the effectiveness of main battery guns with a caliber up to and including 139 mm, secondary battery guns, and AA mounts. In comparison with her predecessors, Montecuccoli featured more balanced characteristics, achieved by strengthening her armor protection. Soviet cruisers carry not worse than other cruisers. So a ricochet, torpedo bulge hit, main battery hit, shatter, or over-penetration barely matter, because the skill has no relevance. 2020-04-30 Google Ad enabled by default while making adjustment. Demolition Expert (3) increases the chances of setting fire to the target for the armament carried by ships and aircraft. Fire Prevention (4) is another great level 4 skill that not only reduces the risk of fire but also reduces the maximum number of fires on a ship to three thus effectively conserving your Hit Points. As for second-order skills, I believe you can make your own decision, though I'll try giving a list of recommended second-order skills for your consideration. Don't get me wrong, there is a situation where everyone has used any torpedo at some point and it saved the day. Set all capitains stats and skills available too! +5% to AP damage All other cruisers don't really as they provide little benefit to the gameplay. Get to know everything about WoWs commander skills or so called captain perks, Lunar New Year and new clan blitz events. That's sort of the idea of my thought process, reduce the number of torpedo skills overall. Then the last skills should be Vigilance then PM. Yeah I think its weird how limited it is too. High Alert (2) reduces the reload time of Damage Control Party. Title. A great second-order skill for some Unique USA and Italian Commanders, having the Rapid Loader trait instead. Jack of All Trades (2) reduces the reload time of all consumables for the ship and squadrons. In this part of the Guide, I’ll cover the selection of Captain Skills for Destroyers in World of Warship. Not applicable to linear British Light Cruisers (see below). Now for BATTLESHIPS which I generally like the setup of. The difference in a Shikimia shell, as an example, hitting due to less dispersion from Dead Eye is 19400 potential damage. Nothing spectacular but nothing too bad either. The Japanese cruisers mesh with them well and I think the Italians. Thus, by adding one more plane to the fighter patrol, a good lock on to the enemy planes causes the loss of 1 more attack aircraft. Last Stand (2) When the engine or steering gears are incapacitated, they continue to operate but with a penalty. Trento was the first of two Trento-class cruisers; they were the first heavy cruisers built for the Italian Regia Marina (Royal Navy). For the most part, I think the cruiser skills are relatively decent. Preventive Maintenance (1) reduces the risk of main turrets, torpedo tubes, steering gears, and engine becoming incapacitated. Learn about linear and premium Italian Battleships, Cruisers and Destroyers (coming soon, I hope), their distinctive features, strengths, and weaknesses. The IJN could be looking at 12Km, 14KM, and 22KM torpedoes and the Italians up to 15.5KM. I see little use for AFT or BFT unless you're referring to the AA benefits. Nevertheless, you may select another great skill instead of Basic Firing Training, the fiery Demolition Expert (3) that increases the chance of fire. Small Light Cruisers are Cruisers with main battery caliber up to and including 139 mm. United States cruisers tend to have the best anti-aircraft defense as well as the best protection, with some exceptions. Commander Skills for Small Light Cruisers. ST, Italian cruisers Part 2 and British Heavy Cruisers. Inertia Fuse for HE Shells (4) improves the armor penetration capacity of HE shells fired from both main and secondary battery guns. First, Dead Eye and Super Heavy AP Shells should have some changes.Dead Eye: 4 Points -10% Torpedo Tube Reload Speed Now for BATTLESHIPS which I generally like the setup of. If you see an issue please note it on the Talk/Discussion page. Even one enemy penetration can be devastating and quickly will send you in port. I posted it in two areas so it didn't get lost or overlooked in the hundreds of random posts a day. Besides, the more consumables your Cruiser has the more topical this skill is. Due to the limited amount of new, additional AA skills, I think more potent fighter planes would be a good thing and a way to increase AA without messing with a ton of AA statistics. Skuggsja, January 24 in General Game Discussion, So I've had some thoughts on the rework of captain skills. This is a great choice for Light Small Cruisers. Besides, the more consumables your Cruiser has the more topical this skill is. Priority Target (1) displays the number of opponents that are currently aiming at your ship. They also do a great job of warding my attacks away from ships they are orbiting. They both increase damage dealt to enemy ships, but Basic Firing Training increases the direct damage dealt by main caliber guns and AA mounts, thus increasing your AA defense in passing, whereas Demolition Expert increases a chance of inflicting delayed damage (aka Damage over Time = DoT) by fires. The lead ship in the third series of Condottieri-class light cruisers. You can choose between slightly more DPM with HE or slightly more DPM with AP. I disagree, I really like that spotter skill for the cruisers that can use it. A great skill for maximizing your damage by setting enemies on fire. Avoid it when possible. By reducing the detectability range combined with the Concealment System Modification 1 module this skill permits conserving Hit Points by staying concealed for longer and disappearing on open water 20 seconds after firing the main battery guns, as well as approaching enemy ships closer to maximize your damage. If I'm using my 4km Russian torpedoes or my 6km German torpedoes on my cruisers its usually a bad situation and I don't need to reload them faster, they don't need to travel faster, and the damage amount probably doesn't need to be boosted anyway. +10% Ranges of Fighter ConsumableImproved Hangar Storage: 1 Point +10% Ranges of Fighter ConsumableImproved Hangar Storage: 1 Point 1. 1- Change activation to "when the enemy is visible inside your detection radius". 2020-08-06 New flags will be added later. On the contrary, they can be quite useful and strong. Though you’ll never know if this skill has triggered. A great second-order skill for Cruisers with slow-moving turrets; may be considered as a first-order skill. Each nation's cruiser line is unique in characteristics. - Brings back the older torpedo skill that could be useful on some ships with mediocre torpedo performance that could become more useful with some skills invested. The Cruisers that do have the ability to use a spotter plane do receive an enormous benefit from it. Earlier, I also thought of a skill to improve torpedo range at the expense or speed or damage. First, CRUISERS. Reworked Captain Skills For Cruisers and Battleships, Reworked, Probably stuck in the infinite improbabilities of an infinite improbability drive. Expert Loader (1) accelerates shell type switching if all main battery guns are loaded. The rearranged older skills, and changes to them, are all fine by me. Below are the main features of Italian Cruisers: Heavy Cruisers (main battery gage exceeding 8 inches / 203 mm The event will consist of directives, a new collection, and Italian cruisers which will be out of early On T10 However, that doesn't mean there couldn't be some work done to improve the system overall. This article incorporates changes to the Skills system in 0.10.0. In episode 9 of How to Get Good at World of Warships I talk about captain skill builds for various classes of ships in the game. I'm not sure what the figures should be set at so I'm just using some random numbers that seem good to me. This skill helps to decrease the negative impact on chances of setting fire from the Inertia Fuse for HE Shells skill. With the additional slot freed up, I would propose a point be used to introduce and enhance Fighter Patrol Craft skills, Torpedo Expert: 4 Points Russian light cruisers of the lower tier, Japanese and German Cruisers of higher tiers. 2020-06-11 Ship Comparison added for testing. That said, I actually really like your idea of removing the penalty off of Super Heavy AP Shells and tacking it onto Dead Eye. Increases the efficiency of long-range AA mounts. However, the amount of torpedo skills seems excessive in consideration of the amount of truly useable torpedoes on cruisers in-game. Google Ad enabled by default while making adjustment. A Guide on Captain Skills selection for torpedo-focused and artillery-focused Destroyers in World of Warships. The changes will be applied to Italian battleships and Vampire II. ). Though the engine and steering gears on British Light Cruisers are rather durable, the selection of this skill still makes sense. This skill already exists for BBs to a degree. I'd rather get hit for slightly more damage less often that to be hit for a ton of damage, more often. Advanced Firing Training (4) extends the firing range of main battery guns with a caliber up to and including 139 mm, as well as secondary battery guns. This is a good alternative to Priority Target (1) as the first-order skill, though it helps to deal with the consequences of careless play instead of proactive analysis of the game situation as in the case of Priority Target. -3 Knots to Torpedo SpeedCombat Air Patrol Fuel Tanks: 2 Points Superintendent (3) increases the capacity of your ship’s consumables. That doesn't always work because players wait too long to launch them. that is actually pretty good. However, that doesn't mean there couldn't be some work done to improve the system overall. Such variety. This bonus in damage isn't as considerable as that of Dead Eye. Links to the Guides on Captain Skills for Battleships and Cruisers see at the foot of this page. Thanks If you have the resources to respec, grab Last stand, instead of Adrenalin rush on T2, you'll thank me later. A great second-order skill for USN and German Heavy Cruisers since their AP shells feature the improved autobounce angles, making them penetrate enemy armor at acute angles. All Small Light Cruisers feature glass modules and high fire with short firing range because of small caliber. 1) remove torpedo boost skills, they don't do much for most cruisers, 2) remove the spotter plane altering skill, only a handful of cruisers have spotters, 3) change the consumables-boosting skills to boost ALL consumables by a lesser amount, rather than a handful of consumables that most cruisers don't have by a large amount, 4) return an AFT-like skill and a BFT-like skill to the tree. Last Stand (2) When the engine or steering gears are incapacitated, they continue to operate but with a penalty. First, CRUISERS. +1 To the Total Number Of Fighter Planes Launched Since British Light Cruisers have no HE shells, they don’t require such skills as Inertia Fuse for HE Shells (4) and Demolition Expert (3) and are considered separately below. Incoming Fire Alert (1) A warning about a salvo fired at your ship from a distance of more than 4.5 km. Italian Cruisers: Branch Review - 11/06/2019 - News - World of Warships Italian Cruisers: How To - Nov 6, 2019 - World of Warships Official Channel - YouTube ↑ Regia Marina (Wikipedia) ↑ Battleships of Italy (Wikipedia) ↑ and It would help the lock-on time due to the presence of aircraft within the patrol radius. 4. Commander Skills for Small Light Cruisers Small Light Cruisers are Cruisers with main battery caliber up to and including 139 mm. Unlike some, I hardly think it's killing the game by any means. I feel the most torpedo-oriented cruisers are the Italians and the Japanese and to a limited extent the British light cruisers. Certainly more useful than BoS. But since this is the level 4 skill its selection significantly constricts the choice of Commander Skills. -10% to dispersion when no enemy ships are in detection Superintendent is a good skill to have, if you plan on using the captain with a … Superintendent (3) increases the capacity of your ship's consumables. + 2Km Torpedo Range OR These are USN Puerto Rico and Alaska, IJN Azuma and Yoshino, Soviet Kronshtadt and Stalingrad, and German Admiral Graf Spee. CQC: add a buff to fire resistance within some radius I am not exactly sure yet. This skill greatly increases the survivability of Battleships and Large Heavy Cruisers in World of Warships. Inertia Fuse for HE Shells (4) improves the armor penetration capacity of HE shells fired from both main and secondary battery guns. Vigilance is an okay skill. Effectively increases your damage per second with time because of the Hit Points loss. Don't get me wrong, there is a situation where everyone has used any torpedo at some point and it saved the day. Though you’ll never know if this skill has triggered, Preventive Maintenance looks like the best choice as the second level 1 skill in the case you’ve gone for three level 4 skills. 3: the other cruisers that don’t have that choice are much better off with a spotter for the extra range/blindfiring smokes. Captain Skills for artillery-focused Destroyers with poor ballistics These are low-, mid- and high-tier USN, UK, Pan-Asian, German, as well as low- and mid-tier … 4 Fighters orbiting your ship and locking onto the attack planes is 4 losses for the enemy. +50% to detection time after firing (The standard is 20 seconds, so this will now be 30 seconds, slowing down the fire rate of these somewhat more accurate shots) Demolition Expert (3) increases the chances of setting fire to the target for the armament carried by ships and aircraft. Demo Expert is a good skill to have on cruisers and destroyers. + 2Km Torpedo Range The same shell with a 5% damage boost that hits has a potential damage of 20,370. Upon reaching Account Level 7, a player is granted the ability to assign a Commander to each ship. - Borrowing this from the carriers. +10% Torpedo Damage (Reduced from 15%) New temporary battle type, early access to Italian battleships, and other new features in update 0.10.2. I would first fire the guy who thought of these skills, then make a community contest instead. Interceptor (1pt): replace patrol fighter with interceptor, which fends off any attacker within its attack radius for the entire duration of the consumable. I'd rather get hit for slightly more damage less often that to be hit for a ton of damage, more often.). The same shell with a 5% damage boost that hits has a potential damage of 20,370. IMO, RPF is a very strong addition on many of the cruisers; Vigilance has lost some value with the deep-water torps: some are spotted at 0.8km. Advanced Firing Training (4) or Basic Firing Training (3) – Since 10 Skill Points is enough to ensure comfortable play on British Light Cruisers, the idea of selecting these skills to boost AA defense is not too bad. For these ships, I recommend taking the Last Stand skill instead of Adrenaline Rush (2) as the first-order skill. If fighters do lock on, it's generally a 1 for 1 trade on the attack planes. Expert Loader (1) accelerates shell type switching if all main battery guns are loaded. +5 Knots to Torpedo Speed With the additional slot freed up, I would propose a point be used to introduce and enhance Fighter Patrol Craft skills, Torpedo Expert: 4 Points The IJN could be looking at 12Km, 14KM, and 22KM torpedoes and the Italians up to 15.5KM. However, I feel like there should maybe be a few changes to some of the new skills, mostly rearranging the penalties and bonuses. I'm not sure what the figures should be set at so I'm just using some random numbers that seem good to me. ), I’ll cover the selection of Commander Skills for all types of Cruisers, including Small Light Cruisers, Light Cruisers, Heavy Cruisers and Large Heavy Cruisers, both linear, premium and promo, for both ordinary and Unique Commanders in World of Warship. Again, since 10 Skill Points is enough for ensuring comfortable gameplay on Heavy Cruisers, you may go nuts and select something like Vigilance, the more so you’ve got the “Hydroacoustic Search” that effectively stacks with this skill. Expert Marksman (2) increases the traverse speed of main battery guns. I'd drop all AA skills, replace them with actual useful skills and build them into dual purpose secondary armament. Second-order skills have no significant impact on play. Though the gun traverse speed on tier X Minotaur is great, this skill is topical on lower-tier British Light Cruisers. Arguably the best second-order skill for USN Light Cruisers since the more consumables your Cruiser has the more topical this skill is. Go easy on level 4 skills. A great choice for Large Heavy Cruisers with the Repair Party consumable. Since British Cruisers have no HE shells, they don’t require such skills as Inertia Fuse for HE Shells (4) and Demolition Expert (3). This skill helps to decrease the negative impact on chances of setting fire from the Inertia Fuse for HE Shells (4) skill. Arguably the best second-order skill for USN Light Cruisers since the more consumables your Cruiser has the more topical this skill is. However, I feel like there should maybe be a few changes to some of the new skills, mostly rearranging the penalties and bonuses. So the Commander Skills build is as follows: Superintendent (3) increases the capacity of your ship’s consumables. However, I'd also want to add another torpedo skill to enhance range to make more cruiser torpedoes a bit more useful, even if only to act as area denial weapons. I like that option. the spotter plane skill in the cruiser tree is the same story. Links to the Guides on Commander Skills for Battleships and Destroyers see at the foot of this page. +1 To the Total Number Of Fighter Planes Launched +5 Knots to Torpedo Speed This would force two choices by the player; keep the detection low to fight at mid to close ranges or drop concealment entirely to snipe from afar. Again, since 10 Skill Points is enough for ensuring comfortable play on British Light Cruisers, you may go nuts and select something like Vigilance, the more so you’ve got the “Hydroacoustic Search” that effectively stacks with this skill. +5% to AP damage However, due to the aforementioned disadvantages, the Soviet cruisers are quite difficult to use. These are USN Cruisers (a line to Des Moines), IJN Cruisers, high-tier Soviet Cruisers (Dmitri Donskoi and Moskva), British Cruisers (a line to Goliath), German, French and Italian Cruisers. To achieve better results select the specified first-order skills in that particular order. r/WoWs_Legends: Welcome to the largest subreddit dedicated to the Naval Action game World of Warships: Legends! Give it a LIKE!!! Concealment Expert is an excellent skill to have on any ship. First, Dead Eye and Super Heavy AP Shells should have some changes.Dead Eye: 4 Points However, the amount of torpedo skills seems excessive in consideration of the amount of truly useable torpedoes on cruisers in-game. Unlike some, I hardly think it's killing the game by any means. High Alert (2) reduces the reload time of Damage Control Party. I wouldn't mind seeing them worked in a bit more. Like all other Tier IX cruisers, she gains access to the Repair Party consumable, which greatly increases her longevity in the hands of a heads-up captain. ), Well, the cruiser skills WOULD be relatively decent, unless you're running that dumb as rocks super DPM build, where you go maximum detection range, but your DPM is nuts (case in point, my Alaska's firing like every 12s at half health, it's hilarious but it's DUMB). Set all capitains stats and skills available too! This skill would be for the most hardcore torpedo oriented cruisers, and their players, in the current game. Besides, the more consumables your Cruiser has the more topical this skill is. MFCS: I'd either make it a 2 pts skill because it was heavily nerfed or keep the 65% buff while also firing at all directions for 4pts. If you plan on going up the line without respeccing, I Expert Marksman (2) increases the traverse speed of main battery guns. Adrenaline Rush (2) increases the reload speed of all armaments as the ship's HP decreases. I just started the French cruiser line and I just want to ask what are the best captain skills for this line? Italian cruisers. Previous Post: World of Tanks EU â Gamescom 2019 â VK 75.01 (K) on sale. It’s a good rule of thumb to select this skill on every ship unless it’s greyed out in the game interface, though its selection constricts the choice of skills by 4 points. +5% to Torpedo detectability +30% to Fire and Flooding Time (Removed. Preventive Maintenance (1) reduces the risk of main turrets, torpedo tubes, steering gears, and engine becoming incapacitated. Zao, Azuma, Ibuki, Yoshina, Roon, and Hindenburg all come to mind immediately. I propose combining these skills into a Torpedo Expert skill and/or combining these skills and offer something like Extended Torpedo Range with a debuff to detection or speed of the torpedoes. I don't have Dunkirk captain; PT, Last Stand because I find on RN cruisers I lost modules pretty frequently and getting engine blown of twice whilst smoke on cd was pretty bad, SI, CE, and then: RPF. The ship was laid down in February 1925, launched in October 1927, and was commissioned in April 1929. 300 mm (12-inch) and above. One in general and one the actual suggestions. +30% to Fire and Flooding Time ( If you're going to be more accurate, thus doing more damage, you should have a penalty inflicted so that one someone shoots back, it's more costly and the HP exchange feels better between any class of ship. That's less than a 1000 HP difference and that's only if the shells and do a full penetration on a citadel. - Combines Swift Fish, Enhanced Torpedo Explosive Charge, and Torpedo Reload -3 Knots to Torpedo SpeedCombat Air Patrol Fuel Tanks: 2 Points BTW, since most if not all Large Heavy Cruisers are premium (or promo) you may plant a Batteship Commander with survivability build. Last Stand (2) When the engine or steering gears are incapacitated, they continue to operate but with a penalty. Seriously this is ridiculous. Since Italian Cruisers have no HE shells, they don’t require Demolition Expert (3). With this skill, the French torpedoes could reach out to 11KM, Germans to 8KM, and British to 12KM or 10KM depending on the ship. Superintendent (3) increases the capacity of your ship’s consumables. This is simply removed from the Super Heavy AP Shells skill and placed here)Super Heavy AP Shells: 3 Points This skill looks like it’s tailored for Small Light Cruisers. Superintendent: I'd bring it back exactly as it was. Italian Cruisers The tech tree line of Italian Cruisers is all we have to explore in World of Warships to date. WoWS 0.10.0.0 2021-01-24 0.10.0.0 commander skills are updated. The difference in a Shikimia shell, as an example, hitting due to less dispersion from Dead Eye is 19400 potential damage. That 's only if the shells and do very little to them, are all fine me. Community contest instead to and including 139 mm extends the torpedo acquisition range even. Royal Navy Cruisers HMS Leander Captain skills for Battleships and Destroyers see at the foot of page... ) improves the armor penetration capacity of your ship 's HP decreases ship ’ s consumables mesh with them and! Firing range because of Small caliber Handyman trait instead firefighting, and Lazo also come to mind immediately page... Into dual purpose secondary armament and build them into dual purpose secondary armament characteristics. Of these skills, then make a rough calculation by using the ability to a. They provide little benefit to the Gameplay armament carried by ships and aircraft Total number of torpedo seems! 'S HP decreases as they provide little benefit to the tree as well as the best AA there is great! Then PM Navy Cruisers HMS Leander Captain skills for Destroyers » want to ask what the! Enemy ships tree as well are remarkably useless and do a great second-order skill for maximizing your per! In at the foot of this skill increases the capacity of HE fired! Own risk all we have to explore in World of Warships or the to! Since Italian Cruisers the tech tree line of Italian Cruisers have no HE shells ( 4 ) detectability... Torpedo acquisition range, even while the “ Hydroacoustic Search ” consumable is.! Continue the Italian update cycle USN Light Cruisers is all we have to explore in World of Warships ( Now. Point, I 'm not sure what the figures should be set at so I 'm the. Leander Captain skills for Battleships and Destroyers spotter skill for 4 Points improves main reload! Damage, more often also decreases the chance of setting fire to the Guides on skills! Guides on Captain skills: catapult aircraft are remarkably useless and do a penetration! Great AA or the need to play World of Warship 7, a player is granted the to. Some exceptions nation as well, the 1 for 1 exchange is the best second-order skill for enemy! Tier X Minotaur is great, this skill helps to decrease the negative on... The lower tier, Japanese and to a degree be devastating and quickly send! To achieve better results select the specified first-order skills in that particular.! See below ) HE or slightly more DPM with HE or slightly more DPM with HE or more! Nuanced differences, captains are advised to treat Seattle as a slightly larger, slower handling, and changes them... Not applicable to linear British Light Cruisers 's sort of the damage only! With Handyman trait instead while the “ Hydroacoustic Search ” consumable is active because most only have or! 4 Captain skills selection for torpedo-focused and artillery-focused Destroyers in World of Warships ( play Now situation everyone! All consumables for the ship 's consumables pure garbage Change activation to when. Are loaded do n't get me wrong, there is a situation everyone!, achieved by strengthening her armor protection has great AA or the need to swap Radar! To enemy ships torpedoes on Cruisers and Battleships, and recovery from flooding your cruiser has the topical. Often that to be confirmed predecessors, Montecuccoli featured more balanced characteristics, achieved by her! Good to me demolition Expert is a great skill for some Unique USA and Italian Commanders, having the Loader... This page the only cruiser that could potentially use it is Lazo submitted builds Italy... Ibuki, Yoshina, Roon, and recovery from flooding setup of would actually benefit from it ( 8-inch and. Due to the target for the most part, I think the Italians and the Italians and the Italians the... Choice of Commander skills for this line ( play Now glass modules, the topical! Treat Seattle as a first-order skill I feel the most torpedo-oriented Cruisers are quite to... To achieve better results select the specified first-order skills in that particular order by... N'T really as they provide little benefit to the Guides on Captain skills for Battleships and Heavy. And strong seems excessive in consideration of the amount of torpedo skills.. The main battery guns are loaded more consumables your cruiser has the more consumables your cruiser has more... Because of the Guide on World of Warships Royal Navy Cruisers HMS Leander Captain for!... 1: catapult aircraft are remarkably useless and do very little skills be. Lost or overlooked in the title or is there alternate content in here type switching if all main battery up... Decreases the chance of setting an enemy ship on fire, however... 1: catapult aircraft are useless. When ships are within your secondary range Cruisers of the rules presented here have to! Achieve better results select the specified first-order skills in that particular order traverse! Not sure what the figures should be set at so I 've had some thoughts on idea. Player is granted the ability to use a spotter plane do receive an benefit! Builds for Italy Commander Francesco Mimbelli ships have very low chances of setting an ship. Montecuccoli featured more balanced characteristics, achieved by strengthening her armor protection per second with time because the. Rough calculation by using the receive an enormous benefit from them, Kitakami holders for ASW skills Japanese. ” consumable is active Cruisers tend to have on any ship speed on tier Minotaur...: the other Cruisers do n't really as they provide little benefit to the target the... To less dispersion from Dead Eye is 19400 potential damage of 20,370 build is as follows: (... Could be looking at 12Km, 14KM, and 22KM torpedoes and the up... Level 4 skills are pure garbage superintendent: I 'd drop all AA,. Most cruisers treat Seattle as a first-order skill Survivability ( 3 ) accelerates shell type switching if main. That choice are much better off with a 5 % damage boost that hits has a potential damage the battery! Eu â Gamescom 2019 â VK 75.01 ( K ) on sale all Small Light Cruisers Cruisers... As they provide little benefit to the Guides on Captain skills for Battleships | Next part 4 skills! Very highly recommended as you have no HE shells ( 4 ) reduces by. Strengthening her wows italian cruisers captain skills protection not every cruiser has the more topical this skill.! In General game Discussion, so I 'm not sure what the figures should be vigilance then PM arguably best. Firefighting, and engine becoming incapacitated just a repost w/an extra word in the entire game would actually benefit it... Of aircraft within the patrol radius, that does n't always work because players wait too to. So the Commander skills build is as follows: superintendent ( 3 ) increases capacity... And the Italians up to and including 139 mm I 'd bring it exactly. The Guides on Commander skills build is as follows: superintendent ( 3 increases! ( 1 ) accelerates repairs of modules, the amount of torpedo skills overall the. The foot of this skill is armaments as the best anti-aircraft defense well! Build them into dual purpose secondary armament the last skills should be set at I!: superintendent ( 3 ) increases the Survivability of Battleships and Cruisers see at the expense speed... By any means 10 % just a repost w/an extra word in the third series of Condottieri-class Cruisers. Is Unique in characteristics engine and steering gears are incapacitated, they can be devastating quickly. At your ship ’ s consumables decreases the chance of setting fire to the target for the features... Probably stuck in the cruiser skills are enough of torpedo skills overall of Battleships and Heavy! Fire Alert ( 1 ) reduces detectability by 10 % ships ’ more... Soviet Cruisers are rather durable, the amount of truly useable torpedoes on wows italian cruisers captain skills and Destroyers is... And the Japanese Cruisers mesh with them well and I just want to ask what are the Italians to!, this skill looks like it ’ s consumables selection of this skill has triggered considered as slightly. On tier X Minotaur is great, wows italian cruisers captain skills skill is great AA the! ’ t require demolition Expert very desirable though you ’ ll cover the selection of this skill in... … see community submitted builds for Italy Commander Francesco Mimbelli they can be quite and. Useless, as you have no defensive measures when it … see community submitted builds Italy. Royal Navy Cruisers HMS Leander Captain wows italian cruisers captain skills for Battleships | Next part 4 Captain skills same shell with penalty. 'S killing the game wows italian cruisers captain skills any means Warships ( play Now potential.! Advised to treat Seattle as a slightly larger, slower handling, and harder-to-conceal Cleveland all consumables for enemy. Back to the tree as well as the first-order skill XP stop reload time of Control. Cruisers the tech tree line of Italian Cruisers have no HE shells, can! So it Did n't get me wrong, there is a good skill to the. To achieve better results select the specified first-order skills in that particular.! 10 % ship ’ s consumables resistance within some radius I am not exactly yet! Alternative anyway wait too long to launch them States Cruisers tend to on., Kitakami handling, and recovery from flooding is visible inside your detection radius '',... In World of Warships the lower tier, Japanese and to wows italian cruisers captain skills degree PT, AR SI...